Development Update 7/17/2008
(This is one of the periodic development updates that we will put out over time talking about what we are working on, and what we’d like to see added to the project)
This week saw the completion of many long overdue features. JLewis got multiple openID’s mapping to a single floe.tv identity, so a user can add shards of their identity. We’re not sure how that will work out over time, but its a feature we want to evolve with since we are full on openID-only, attempting to support the “inherently installed” paradigm we’ve talked about before. Josh has also been hard at work on getting the configuration page all web-two-oh-i-fied and preparing the database / application for the myriad of media sharing options we want support.
Joe has been hard at work cleaning up a lot of minor bits, and has worked very hard on getting the comment system up to snuff. Threaded comments can be a performance killer if one isnt careful, so we are taking extra care to see that we “sip” and not “gulp” resources with that particular feature, with things like indexing on the database being critcal here.
I’m (JPatterson) hard at work on the floe.tv playback rendering engine. It’s been a grind to get images into the rendercode, since I wrote the playback stage/engine about 5 months ago …. and then forgot how it works. So I had to relearn my own code, and then make images a first class citizen in the render playback. This got me back up to speed and prepped to add text as an asset layer into the editor and player, which I’m pretty excited about. I feel like text will take the application over the theshold of toy video editor towards micro media production suite. Also, the follow code will allow more ways to “syndicate” a user’s content using their “social graph strands” (here, your content shows up in the floe of someone who follows you) as a weighting mechanism for “information discovery” — in other words, information that may be interesting to your or your friends will show up in your floe. While not a revolutionary feature, I think the follow mechanic is interesting and has a lot of iterations left in it.
August 18th, 2008 at 12:43 am
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